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Octane render cinema 4d
Octane render cinema 4d












octane render cinema 4d

As always, things change, so check back here once in a while if you keep tabs on what I’m using in my daily workflow. I was really hoping their purchase by Maxon would have led to tighter integration, but it hasn’t. Redshift has fallen out of favor a bit for me. The stability improvements Otoy has made since 2020.2 have me back on the Octane train. Since the last time I updated this article, I’ve switched to mostly an Arnold GPU + Octane workflow. UPDATE: For those who have read this article in the past, you may have noticed a big change here. There is a full breakdown of my thoughts below if you really want to dig in. Octane is fast as hell and looks gorgeous (especially with an ACES workflow). Arnold is versatile, rock-solid, feature-packed and creates photoreal images with ease. So What’s the deal, Chad? What should I use? Well, I recommend to everyone the same two I use on a daily basis. Below you’ll hear my thoughts on what I consider the big three render engines, Arnold, Octane, and Redshift. So, I recently collected all my thoughts and decided to update my ideas on rendering in Cinema 4D (my favorite 3D application). I’ve been doing 3D professionally for over twenty-five years, built pipelines, ran jobs (large and small), creative directed at several award-winning studios, and during that time, I’ve used MANY different render engines. “What renderer should I use? Which one do you like the best?” Ok, so here’s my answer…

octane render cinema 4d octane render cinema 4d

It’s the number one question artists ask me.














Octane render cinema 4d